COURSE INTRODUCTION AND APPLICATION INFORMATION


Course Name
Digital Media Theory
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
MCS 380
Fall/Spring
3
0
3
6
Prerequisites
None
Course Language
English
Course Type
Elective
Course Level
First Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives To provide a theoretical introduction by making a focus on the digital media technologies.
Learning Outcomes The students who succeeded in this course;
  • Define the foundation for today’s digital communication technologies in the frame of their historical development.
  • Differentiate digital media from traditional media in a theoretical context.
  • Discuss how communication technologies diffuse through society.
  • Elaborate on the ways in which digital media is being consumed and its effects.
  • Discuss how information and culture are shared and organized in the virtual environments
  • Critically analyze their inclusion in virtual communities.
Course Description The course will cover such matters like the concept of new media, genres, networked sociality, interaction, distribution, and narrative with attention to audience uses. These will be handled by making a focus on the past, present, and future of digital communication technologies.



ACADEMIC CAUTION

Academic honesty: Plagiarism, copying, cheating, purchasing essays/projects, presenting some one else’s work as your own and all sorts of literary theft is considered academic dishonesty. Under the rubric of İzmir University of Economics Faculty of Communication, all forms of academic dishonesty are considered as crime and end in disciplinary interrogation. According to YÖK’s Student Discipline Regulation, the consequence of cheating or attempting to cheat is 6 to 12 months expulsion. Having been done intentionally or accidentally does not change the punitive consequences of academic dishonesty. Academic honesty is each student’s own responsibility.

Plagiarism is the most common form of academic dishonesty. According to the MerriamWebster Online Dictionary, to plagiarize means to steal and pass off (the ideas or words of another) as one’s own. The easiest and most effective way to prevent plagiarism is to give reference when using someone else’s ideas, and to use quotation marks when using someone else’s exact words.

A detailed informative guideline regarding plagiarism can be found here.
Related Sustainable Development Goals

 



Course Category

Core Courses
Major Area Courses
Supportive Courses
X
Media and Managment Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Required Materials
1 Introduction
2 Defining new nedia Lev Manovich, "How Media Became New," Language of New Media, pp. 2126.
3 Historical context of new media Lev Manovich, "New Media from Borges to HTML"
4 New media in everyday life Martin Lister, “New Media in Everyday Life,” New Media: A Critical Introduction, pp. 219280.
5 Society and technology Raymond Williams, “The Technology and the Society,” Television, pp. 126.
6 Convergence Culture Henry Jenkins, Convergence Culture
7 Digital cultures Lankshear and Knobel, “Online memes, affinities, and cultural production in new media literacies,” in C. Lankshear and M. Knobel (Eds.), A New literacies sampler, pp. 199227.
8 Midterm exam
9 Virtual reality and cyberculture Donna Haraway, “A Cyborg Manifesto”
10 Media networks Manuel Castells, “Toward a sociology of the network society”
11 Virtual communities Georg Simmel, “The sociology of sociability”
12 Participatory media literacies D. Gillmor, "Principles for a new media literacy"
13 Digital gaming Roger Caillois, "The Definition of Play" and "The Classification of Games"Alexander Galloway, "Gamic Action, Four Moments"
14 Presentations and discussion
15 Review of the semester
16 Final exam
Course Notes/Textbooks Soft copy notes will be available on the lecturer’s website. Hard copies will be handled during the semester.
Suggested Readings/Materials Other sources are the digital media samples accessible through the Web.

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
1
10
Presentation / Jury
Project
1
20
Seminar / Workshop
Oral Exam
Midterm
1
30
Final Exam
1
40
Total

Weighting of Semester Activities on the Final Grade
60
Weighting of End-of-Semester Activities on the Final Grade
40
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
(Including exam week: 16 x total hours)
16
3
48
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
Study Hours Out of Class
16
2
32
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
1
10
Presentation / Jury
Project
1
10
Seminar / Workshop
Oral Exam
Midterms
1
10
Final Exams
1
10
    Total
120

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able to critically discuss and interpret the theories, concepts and ideas that form the basis of the discipline of new media and communication.

X
2

To be able to critically interpret theoretical debates concerning the relations between the forms, agents, and factors that play a role in the field of new media and communication.

3

To have the fundamental knowledge and ability to use the technical equipment and software programs required by the new media production processes.

X
4

To be able to gather, scrutinize and scientifically investigate data in the processes of production and distribution.  

5

To be able to use the acquired theoretical knowledge in practice.  

6

To be able to take responsibility both individually and as a member of a group to develop solutions to problems encountered in the field of new media and communication.  

X
7

To be informed about national, regional, and global issues and problems; to be able to generate problem-solving methods depending on the quality of evidence and research, and to acquire the ability to report the conclusions of those methods to the public.

X
8

To be able to critically discuss and draw on theories, concepts and ideas that form the basis of other disciplines complementing the field of new media and communication studies.  

X
9

To be able to develop and use knowledge and skills towards personal and social goals in a lifelong process.

X
10

To be able to apply social, scientific and professional ethical values in the field of new media and communication. 

X
11

To be able to collect datain the areas of new media and communication and communicate with colleagues in a foreign language ("European Language Portfolio Global Scale", Level B1).  

12

To be able to speak a second foreign language at a medium level of fluency efficiently.

13

To be able to relate the knowledge accumulated throughout the human history to their field of expertise.

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest