Course Name | Digital Media Theory |
Code | Semester | Theory (hour/week) | Application/Lab (hour/week) | Local Credits | ECTS |
---|---|---|---|---|---|
MCS 380 | Fall/Spring | 3 | 0 | 3 | 6 |
Prerequisites | None | |||||
Course Language | English | |||||
Course Type | Elective | |||||
Course Level | First Cycle | |||||
Mode of Delivery | - | |||||
Teaching Methods and Techniques of the Course | ||||||
Course Coordinator | - | |||||
Course Lecturer(s) | ||||||
Assistant(s) | - |
Course Objectives | To provide a theoretical introduction by making a focus on the digital media technologies. |
Learning Outcomes | The students who succeeded in this course;
|
Course Description | The course will cover such matters like the concept of new media, genres, networked sociality, interaction, distribution, and narrative with attention to audience uses. These will be handled by making a focus on the past, present, and future of digital communication technologies. ACADEMIC CAUTION Academic honesty: Plagiarism, copying, cheating, purchasing essays/projects, presenting some one else’s work as your own and all sorts of literary theft is considered academic dishonesty. Under the rubric of İzmir University of Economics Faculty of Communication, all forms of academic dishonesty are considered as crime and end in disciplinary interrogation. According to YÖK’s Student Discipline Regulation, the consequence of cheating or attempting to cheat is 6 to 12 months expulsion. Having been done intentionally or accidentally does not change the punitive consequences of academic dishonesty. Academic honesty is each student’s own responsibility. Plagiarism is the most common form of academic dishonesty. According to the MerriamWebster Online Dictionary, to plagiarize means to steal and pass off (the ideas or words of another) as one’s own. The easiest and most effective way to prevent plagiarism is to give reference when using someone else’s ideas, and to use quotation marks when using someone else’s exact words. A detailed informative guideline regarding plagiarism can be found here. |
Related Sustainable Development Goals | |
| Core Courses | |
Major Area Courses | ||
Supportive Courses | X | |
Media and Managment Skills Courses | ||
Transferable Skill Courses |
Week | Subjects | Required Materials |
1 | Introduction | |
2 | Defining new nedia | Lev Manovich, "How Media Became New," Language of New Media, pp. 2126. |
3 | Historical context of new media | Lev Manovich, "New Media from Borges to HTML" |
4 | New media in everyday life | Martin Lister, “New Media in Everyday Life,” New Media: A Critical Introduction, pp. 219280. |
5 | Society and technology | Raymond Williams, “The Technology and the Society,” Television, pp. 126. |
6 | Convergence Culture | Henry Jenkins, Convergence Culture |
7 | Digital cultures | Lankshear and Knobel, “Online memes, affinities, and cultural production in new media literacies,” in C. Lankshear and M. Knobel (Eds.), A New literacies sampler, pp. 199227. |
8 | Midterm exam | |
9 | Virtual reality and cyberculture | Donna Haraway, “A Cyborg Manifesto” |
10 | Media networks | Manuel Castells, “Toward a sociology of the network society” |
11 | Virtual communities | Georg Simmel, “The sociology of sociability” |
12 | Participatory media literacies | D. Gillmor, "Principles for a new media literacy" |
13 | Digital gaming | Roger Caillois, "The Definition of Play" and "The Classification of Games"Alexander Galloway, "Gamic Action, Four Moments" |
14 | Presentations and discussion | |
15 | Review of the semester | |
16 | Final exam |
Course Notes/Textbooks | Soft copy notes will be available on the lecturer’s website. Hard copies will be handled during the semester. |
Suggested Readings/Materials | Other sources are the digital media samples accessible through the Web. |
Semester Activities | Number | Weigthing |
Participation | ||
Laboratory / Application | ||
Field Work | ||
Quizzes / Studio Critiques | ||
Portfolio | ||
Homework / Assignments | 1 | 10 |
Presentation / Jury | ||
Project | 1 | 20 |
Seminar / Workshop | ||
Oral Exam | ||
Midterm | 1 | 30 |
Final Exam | 1 | 40 |
Total |
Weighting of Semester Activities on the Final Grade | 60 | |
Weighting of End-of-Semester Activities on the Final Grade | 40 | |
Total |
Semester Activities | Number | Duration (Hours) | Workload |
---|---|---|---|
Course Hours (Including exam week: 16 x total hours) | 16 | 3 | 48 |
Laboratory / Application Hours (Including exam week: 16 x total hours) | 16 | ||
Study Hours Out of Class | 16 | 2 | 32 |
Field Work | |||
Quizzes / Studio Critiques | |||
Portfolio | |||
Homework / Assignments | 1 | 10 | |
Presentation / Jury | |||
Project | 1 | 10 | |
Seminar / Workshop | |||
Oral Exam | |||
Midterms | 1 | 10 | |
Final Exams | 1 | 10 | |
Total | 120 |
# | Program Competencies/Outcomes | * Contribution Level | ||||
1 | 2 | 3 | 4 | 5 | ||
1 | To be able to critically discuss and interpret the theories, concepts and ideas that form the basis of the discipline of new media and communication. | X | ||||
2 | To be able to critically interpret theoretical debates concerning the relations between the forms, agents, and factors that play a role in the field of new media and communication. | |||||
3 | To have the fundamental knowledge and ability to use the technical equipment and software programs required by the new media production processes. | X | ||||
4 | To be able to gather, scrutinize and scientifically investigate data in the processes of production and distribution. | |||||
5 | To be able to use the acquired theoretical knowledge in practice. | |||||
6 | To be able to take responsibility both individually and as a member of a group to develop solutions to problems encountered in the field of new media and communication. | X | ||||
7 | To be informed about national, regional, and global issues and problems; to be able to generate problem-solving methods depending on the quality of evidence and research, and to acquire the ability to report the conclusions of those methods to the public. | X | ||||
8 | To be able to critically discuss and draw on theories, concepts and ideas that form the basis of other disciplines complementing the field of new media and communication studies. | X | ||||
9 | To be able to develop and use knowledge and skills towards personal and social goals in a lifelong process. | X | ||||
10 | To be able to apply social, scientific and professional ethical values in the field of new media and communication. | X | ||||
11 | To be able to collect datain the areas of new media and communication and communicate with colleagues in a foreign language ("European Language Portfolio Global Scale", Level B1). | |||||
12 | To be able to speak a second foreign language at a medium level of fluency efficiently. | |||||
13 | To be able to relate the knowledge accumulated throughout the human history to their field of expertise. |
*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest